Tanks need to pull Alexander and face him come the north far from the raid when the rest of the team stacks behind him. Players significant with Red markers should relocate away indigenous the group and also not stack during "Incinerating Heat". Healers should watch out for successive "Mega Holys". Players must stack to bait "Gravitational Anomaly" puddles into one area to maximize safe space. Alexander will cast either Sacrament or Radiant Sacrament - safe spots space in his diagonals or in his hitbox respectively.


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strike Script magnificent Spear Punishing Heat divine Spear Blazing Scourge & Incinerating warm Mega holy Mega divine Gravitational Anomaly (Radiant) Sacrament magnificent Spear Punishing heat
important Notes: This frontal cleave has actually high damages - confront Alexander come the north, far from the raid.
essential Notes: 2 players will be marked with red mite - move away native the group and prepare for multiple hits.
essential Notes: This strike targets a healer - all team members except those target by "Blazing Scourge" have to stack come soak damage.
important Notes: AoE puddles will spawn underneath players - this begin little and conveniently grow. It help to stack up to bait the puddles into one area to help create more accessible for sure zones.
essential Notes: This column AoE shooting in 4 directions with Alexander at the center - for sure zones room the boss" diagonals.
necessary Notes: This assault covers the entirety arena in a donut AoE - the only safe region is within Alexander"s hitbox.
save "The General"s can out that the AoE cast by "The General"s Time" to avoid buffing that strength. If all 3 waves aren"t killed quick enough, the raid will wipe. Suppose Alexander"s ultimate - Tanks need to Limit rest 3 in ~ 3-5 seconds on the timer.
tide 01 expect 8 "Arrhidaeus" Lanners" to spawn - tank lock together and also DPS castle down. tide 02 expect 4 "The General"s Wings" to spawn - this adds continue to actors a raid-wide AoE that boosts their magic damage with each cast. DPS as fast as possible. tide 03 intend 1 "The General"s Might" and 1 "The General"s Time" to generate - Time will location an AoE that buffs could - DPS Time down very first and keep could out the the AoE. Both of these spawns have actually heavy tankbusters - healers watch her tanks" health.
necessary Notes: This attack will freeze time and combines many debuffs the complicate party placement. Defamation: causes a very large AoE to generate on a player and applies a Magic Vulnerability increase Debuff. Shared Sentence: causes a little AoE and also applies a Magic Vulnerability increase Debuff - this debuff requires an additional player that does not have Defamation or mutual Sentence. Restraining Order: tethers 2 players along with a blue tether - these players have to be as much apart as possible. House Arrest: tethers 2 players together with a green and red tether - these players need to be as close together as possible. The debuffs will certainly be spread as such: 3 DPS - Defamation1 DPS & 1 Healer - mutual Sentence2 Tanks - Restraining bespeak OR residence Arrest1 Healer - No Debuff
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vital Notes: This assault will frozen time and combines lot of debuffs the complicate party placement. Defamation: causes a very huge AoE to spawn on a player and also applies a Magic Vulnerability increase Debuff. Shared Sentence: reasons a little AoE and also applies a Magic Vulnerability increase Debuff - this debuff requires one more player the does not have actually Defamation or mutual Sentence. Restraining Order: tethers 2 players along with a blue tether - these players should be as much apart together possible. House Arrest: tethers 2 players together with a green and red tether - this players should be as close together as possible. The debuffs will be dispersed as such: 1 Tank & 1 Healer - Defamation2 DPS - shared Sentence1 Tank & 1 Healer - Restraining order OR home Arrest2 DPS - Restraining stimulate OR house Arrest
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