Group: Chapter 2 - Escape from Reaper"s Eye

Type: Main Quest

Starting Map: Fort Joy

You will get this quest instantly after escaping the jail ship. Your main goal in this pursuit will it is in to discover a method to leaving the island. This quest also consists of numerous smaller, optional tasks.

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After enduring the shipwreck, we have arrived at the island, recognized as Reaper"s Eye. Fort Joy looms ahead - we need to escape from this place.


Related point out of interest

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Starting pointFort Joy

Voidlings (lvl 1)Fort Joy

Corpse the Magister AtusaFort Joy

MaladyFort Joy

HanFort Joy

Paladin CorkFort Joy

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Letter / Warning indigenous DallisFort Joy

VasynaFort Joy

Bishop Alexandar (lvl 8)Fort Joy

GawinFort Joy

Magister YarrowFort Joy

UnnisFort Joy


1. Beach Voidlings

Find and kill Voidlings (lvl 1).

We were struck by Voidlings - the very same creatures the wrecked our delivery enroute to the island.


2. Execution

Find the location significant as Corpse that Magister Atusa. When you come here for the an initial time, you will certainly witness the meeting of Magister Atusa through Dallis, the Hammer and also Bishop Alexandar, which will finish with the fatality of the an initial of them.

We experienced the death of a Magister called Atusa in ~ the hand of Dallis, the ideal hand of the divine Order"s leader, Bishop Alexandar. It seems that there is disagreement in the ranks of the Order. Possibly this is something us can make use of in order to escape.


2.1. Atusa Limb

You require an elf in your party, ie. Sebille. You must eat Atusa"s Leg, you can loot it from Atusa"s corpse.

After part of Magister Atusa to be eaten, we discovered that she want to assist someone named Verdas come escape from ft Joy. Possibly Atusa had accomplices. Maybe we will be able to escape v their help.


3. Ft Joy Ghetto

Enter the fort Joy Ghetto.

We have actually arrived in ft Joy"s Sourcerer ghetto. Perhaps some people roughly here will know of a way to escape. We need to look around.


4. Yarrow Reward

You have to peacefully complete The Murderous Gheist quest.

After we helped to discover her father, Magister Yarrow gave us a key that lets us go into the key structure that the Fort. This will certainly no doubt come in use during our initiatives to escape.


5. Teleport Met

Talk to Gawin.

We encountered a Sourcerer dubbed Gawin who claimed to have the ability to escape ft Joy. We could try to assist him v his scheme, although he appeared to speak he can only lug a single person.


6. Escape Prisoner

Find and talk to Unnis. You have to talk to her together an elf.

We"ve learned the some people managed come escape v the assist of some Magisters. We should try to find such Magisters.


7. Dallis beat In Ghetto

In order to have the ability to defeat Dallis in the ghetto, you should skip Magister Atusa event and enter the ghetto through Ladder, level your team as much as girlfriend can and then assault Dallis prior to you obtain to the various other side of the fort.

We beat Dallis and also Alexandar. It"s likely that this is not the critical we"ll view of them.


8. Civilization Talk Griff

We"ve heard that some kind of gang leader called Griff. Maybe someone like him will know of a method to escape.


8.1. Griff No Escape

It appears that Griff doesn"t know how to escape ft Joy. We"ll have to find someone else to assist us.


9. Human being Talk Saheila

Talk to Elodi (Caverns). You require to aid her first - The Shakedown quest.

*Say you"d choose to know who"s in charge about here.*

The an outcome will it is in ...

We learned of one elf named Saheila. Possibly she will know of a method of here.


10. Amryo Met

We met one elf named Amyro who claimed that he could assist us to escape if us were to relax him indigenous his cage.


10.1. Amyro Saved

To trigger this state you need to complete The Imprisoned Elf quest. Inspect its description for much more details just how to do it.

After saving Amyro, he has told united state of a method out of this place, and also asked that we make contact with a group of free elves to inform them that the elf Saheila"s presence in fort Joy. We have to look because that a an enig passage that he significant on our map.


11. Withermoore Deal

Find lord Withermoore and accept his transaction - Withermoore"s soul Jar quest.

We uncovered a possible means to escape the island. A trapped undead being named Withermoore will show us a means to to escape if we damage his heart Jar and complimentary him. He told united state of a an enig switch hidden on shrine come the divine in the key courtyard of fort Joy. The switch will disclose a hatch that leads come the dungeons. Native there, we have to seek the end the Phylactery Room top top the main castle floor. Withermoore"s soul Jar ought to be in this room - likely surprise in part way.


12. Magnificent Statue Info

Discover hatch to the Underground.

We uncovered a secret passage near the statue the the Divine, in the key courtyard of ft Joy. Can this be a course to freedom?


12.1. Get in Underground

We entered the secret of fort Joy. We should be on our guard.


13.1. Get in Upper Area

Enter top area of ft Joy, ie. Room of Penitence.

We have gone into a heavily-guarded ar of the Fort. We had best not alert any Magisters come our presence.


13.1.1. Paladin Conflict

To trigger this you should save Paladin Cork indigenous Magister Captain Trippel (lvl 4) and also his companions. You have to act fast, protect, heal, etc. Paladin. You can also try to teleport Captain Trippel far from paladin so he won"t be able to hit him.

I"ve met a Paladin confronting the Magisters in the prison"s courtyard. It seems there"s disagreement in ~ the magnificent Order about what is happening in fort Joy.


13.1.2. Chapel Info

We discovered that there may be a method to escape indigenous this place through the room of Penitence.


13.1.3. Dallis Warning

Find Letter / Warning from Dallis and read it.

We learned that a group of dissident Magisters called the Seekers room helping Sourcerers come escape - us should try to find them.


13.1.4. Purging

Enter the room of Penitence, speak to High referee Orivand (lvl 4) an witness the "purging process".

We learned the the hall of Penitence is being supplied to purge Sourcerers of your power. Over there is no healing - just torture, enslavement, and death.


13.1.5. Get in Main Gate

Use the Drawbridge Wheel to reduced the bridge.

We forced our way through the key gate of fort Joy.


13.2. Vasnya Shelter

Convince Vasyna come tell you a little more.

We met a Sourcerer dubbed Vasnya in the dungeons beneath ft Joy who revealed the presence of some type of hideout in another part of Reaper"s Eye, past Fort Joy.


13.3. Kniles Slaughter

You need to discover this ar within ft Joy jail - The Flenser"s Playground

We have found a slaughterhouse recognized as the Flenser"s Playground, wherein Magisters torture Sourcerers.


13.4. Delorus Saved

Save Delorus.

We conserved the life of Magister Delorus, that revealed us a means to escape the Fort. To gain away safely, we should tell his co-conspirator that "Madam Zoor" sent out us.


13.5. Kidnapped Kid

Magisters Carin and Goa and Han.

We saved a young boy named Han from part Magisters. He argued that we might escape to another component of the island using a small boat.


13.5.1. Escape Han

After escaping with Han, the told united state of an hideout deep in ~ the hole Marshes. He told united state that he might be found there, together his friends.


14. Go into Dunes

In any method get come the various other side of ft Joy.

We have actually escaped from ft Joy. There"s no going back now - we have to obtain off the island. Magisters within the ft will be attack us on sight if we shot to return, and no doubt more of your comrades are patrolling the remainder of the island.


15. Satisfy Zaleskar

Talk come Zaleskar.

We met an undead being called Zaleskar, who told united state of the Seekers. They intended to escape the Reaper"s Eye by acquisition a Magister flagship, the Lady Vengeance.


16. Discovered Shelter

Find Corpse the Magister Swordsman, loot and also read Orders from Dallis.

We have learned that there"s a place in the hollow Marshes, past Fort Joy, where we might be safe from the Magisters.


17. Bahara Welcome

Find the entrance to Sanctuary the Amadia and talk to Bahara.

We have actually arrived at a hideout in the hollow Marshes. The lizard guarding that is entrance, Bahara, has actually welcomed united state inside.


19. Uncover Gareth

It appears that Gareth will have the ability to lead an effort to break through the Magisters and also escape the island. We require to uncover him.


20. Met Gareth

Find Gareth and help him.

We met a man named Gareth. He told me the he is a Seeker - an allied of Sourcerers. He claims that he might be may be to aid us come escape this island. He told united state of an hideout whereby we can meet again. It seems he has actually a arrangement to escape the island - one that entails seizing a Magister flagship.


21. Gareth Plan

Gareth told united state of his plan to escape on board of the Lady Vengeance. Us should shot to assist him if we desire to get away from this place. Over all, we need to clear a course through any kind of Magister defences ~ above the shore, prior to the ship can be taken.


22. Fight Shriekers

We"ve learned the if we"re to stand any kind of chance of gaining off this island, then we require to discover a way to gain past the Shriekers. There should be some means to conquer them, and also we require to find it.


23. Purging Wand

Purging Wand.


23.1. Discover Wand Gratiana

These "Purging Wands" seem come be crucial to our escape - we have actually to discover some, then return to Gratiana.


23.2. Find Wand Gareth

These "Purging Wands" seem come be an essential to our escape - we have actually to find some, then return to Gareth.


23.3. Find Wand Exter

These "Purging Wands" seem come be crucial to ours escape - we have actually to find some, then return to Exter


24. Lucian Encounter

Visit Hall the Echoes and also talk to your God. He will certainly teach girlfriend a brand-new spell - Bless.

I to be transported come a weird realm and spoke through a secret spirit. It teach me just how to Bless the world about me.


25. Call To arm Ready

The Seekers are going come rally in ~ an abandoned camp overlooking the coast to prepare because that their attack on the Lady Vengeance. We should meet them over there as soon as we space ready.


26. Lady Vengeance Spotted

Far in the horizon, we observed a big Magister warship. The looks choose our means off this island, if we have the right to seize it.


27. Final Battle

Bishop Alexandar (lvl 8).


27.1. Final fight Start

We challenged Alexandar - he demanded our surrender. Us refused and also fought him.


27.2. Final Battle

We defeated Alexandar and also his forces. We should have the ability to escape the island now. Let"s just hope the the Seekers regulated to take over the ship. We are to regroup at the shore.


27.3. Final battle No Seeker

We beat Alexandar and also his forces. Us should have the ability to escape the island now, through boarding the Magister warship the is anchored just offshore.


28. Met River

Malady will show up after ~ you death Bishop Alexandar (lvl 8) and also his assistants.

We have met a weird elf named Malady, that shows good interest in even if it is we space Godwoken. If we want to acquire off this island, then we had best heed her words - at the very least for now.


28.1.1. Lady Vengeance

Tell Malady that you are prepared to leave the island.

Malady has decided that we need to come v her board the Lady Vengeance.


29. Escape Lady Vengeance

We have escaped the island by boarding the Magister flagship, the Lady Vengeance.

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